Friday, July 5, 2013
Saturday, June 29, 2013
WTF apps: Tentacle beat down game(Iphone)
Ever since I got my Iphone, I've done what most people do and tried out the various apps for it that didn't cost any money. However, unlike most people, when I get bored, I do some pretty nonsensical, yet not illegal nor dangerous, things that often don't seem like anything a normal person would even think to do. What sort of things do I do when I get bored? Well one thing I've started to do is search for whatever stupid thing comes to mind on the app store.This brings us to today's subject, an app I like to call "Tentacle Beat Down", mostly because I don't know how to read Japanese.
Wednesday, June 19, 2013
Auditorium HD(PS3)
Saturday, June 15, 2013
Super Metroid(SNES/WiiU)
Friday, June 7, 2013
Oyasumi Punpun(Manga)
What happens when you mix surrealism with the bitch that is real life? You get Oyasumi Punpun(Goodnight,Punpun). This slice of life manga, written by Inio Asano, was brought to my attention by MexicanAnime, a good forum friend of mine. It's a story about a weird bird like creature named Punpun, who lives among normal humans, acts like a normal human and, of course, suffers through his life like a normal human. Needless to say, this slice of life manga is not all cake and tea.
Monday, June 3, 2013
DLC Quest(PC)
Due to a sudden change in our regulations, I'm pleased to announce that we, at Distro's random blog, are now offering our reviews as DLC. You want to read them? DLC. You want to see the pictures? DLC. You want to leave a comment? Well, that feature isn't implemented yet, but we got it as pre order DLC. Order these amazing features NOW!
Monday, May 27, 2013
MEDAMONTH:Giant Robo(Anime)
Hello and welcome to the final review for MEDAMONTH!
As many of you might already have figured out, I'm a big fan of robots and AIs, especially those that are of human size and/or constantly interact with humans. However, that does not mean I don't enjoy my share of giant robots. Cue today's subject, an early 90's OVA by the name of Giant Robo. What is this about? Well exactly what it says on the tin...well sort of.
Speaking of the anime's story, it's quite good, though you will be yelling at the screen near the end because of all the cliff hangers. Many events are set into motion near the end of the anime and are never given any time to even start. It's a shame to see the story just stop when it did, especially when most of the characters and events near the end feel like they where just pulled out of nowhere.
| Seriously, who are these guys? |
Another thing to mention about the story is just how dark it is. If you're going into this expecting a "12 year old saves the day" type show, well you are in for a heck of a mood whiplash. Yes, the 12 year old Daisuke is a key player in the events that save the day, however, many of the characters he interacts with will not see him save the day. The story starts off with a very light hearted feel, which is reflected with it's art being light and colorful and with allot of the events of the first episode taking place during the day time. However, as the OVA continues, the story takes a turn for the darker. People die, there is constant fighting, people want to kill each other and quite a few more dark twists rise up and are even reflected with the animation's colors becoming darker and more gritty, as well as most events now taking place during the night or under a dark, cloudy sky. Many of the characters add to this darker side of the anime as well, having very heavy back stories of having lived in what can only be described as a post apocalyptic world. Needless to say, the story is not all daisies, rainbows and unicorns. In fact, it's the complete opposite and it does said job quite well. However, there is one major issue I have with the story: It's slow. The anime is composed of seven 45 minute episodes which felt like they where dragging along a way too much. I would often check how much time had passed and how much was left since it felt like it was just going on forever. It's a thing I tend to dislike in general and it doesn't help when you have an early episode which contains a 10-15 minute clip show of the events of the previous episode.
Overall, Giant Robo was a good show that contains everything that's great about 90's anime. The dub is great, the animation is fantastic and the plot will keep you interested throughout the OVA. However, the slow story, as well as the mess of cliff hangers and plot holes it leaves, can easily leave you frustrated as to how boring and incomplete the anime feels at times. Still, if you like older anime or are into the giant mecha genre, the ova is a must watch, if not a must have.Final Verdict: 7/10
Pros:
+Good story, interesting characters.
+The animation is amazing.
+The dub is great, both for the good and for the bad bits.
Cons:
-The show feels really really slow.
-TOO MANY CLIFF HANGERS AND PLOT HOLES!
-Too many characters are introduced at the very last minute.
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Saturday, May 11, 2013
MEDAMONTH: Analogue: A Hate Story(PC)
Hello everyone, an welcome once again to MEDAMONTH!!!!!!!!
Today, I will look into a game that I found on steam called "Analogue: A hate story". Seeing as it's the first visual novel on the steam store, I got curious and got it while it was on sale.The game proved to be quite interesting from start to finish not to mention unique in it's own special way. Now then, let's dig in too the world that is "Analogue: A hate story".
| *Hyun-ae, one of the AIs you talk with. |
| Expecting some tsun? |
Sadly, this is really all I can say about the game without going into spoiler territory. I really wanted to add more, but if I do, I will be spoiling so much of the game that it will be ruined for whoever wants to play it. I highly recommend looking into the game as it offers a unique view on society and it's a good work to reflect on once you're done playing through it.
Final Verdict: 8/10
Pros:
+Character designs are really nice.
+Great Story that is presented in a unique fashion.
+Interesting views on society.
Cons:
-The gameplay,or lack there of, could use some polish.
-The command line interface you use throughout the game is very clunky.
Wednesday, May 8, 2013
MEDAMONTH: Megpoid the Music#(PSP Game/Music)
Welcome to the continuation of the still not famous MEDAMONTH!
This week, I will be reviewing a game which finally shines the spotlight onto one of my favorite characters: GUMI! GUMI is a Vocaloid created by INTERNET Co.,ltd and is one of the mascots of the "Megpoid" voicebank, leading many to call her a Megpoid rather than a Vocaloid. Although originally unpopular, she quickly grew in internet fandom and came to have a really big internet fanbase. On March 28th 2013, a game based on the "Project Diva" series was released with GUMI as the lead(and only) character under the name of "Megpoid the Music#"(Megpoid the music Sharp).
First of all, I've never been what you would call a full on Vocaloid fan. Although I do like the designs, I had never listened to the music made using the Vocaloid program up until recently and in fact, tend to dislike most songs I hear that are made using the program. Even so, when I heard they had a video game called Project Diva, I got curious and decided to try it only to be disappointed by my favorite, GUMI, not being part of the game in any way. So you can imagine just how excited I was when I learned that they where coming out with a game starring GUMI and only her. Even though I hadn't listen to her music, I was thrilled. I told myself "it doesn't matter if the game is something I like or not, it has my favorite character at the center of it!" In other words, I was totally expecting to enjoy it, even if it was bad.......oh how I was naive.
"Megpoid the Music#" is a music game similar to tap-tap, Parapa the Rapper and Guitar Hero/Rockband and is basically a spin off of the Project Diva series. In fact, the game plays exactly like PD, only instead of flying everywhere, the "beats" you hit follow a straight line and it's clear when and where you must hit said "beats", something I found the game did well, although some find it makes the game to easy. The game contains various songs that where made using the GUMI voicebank and that can be played on four different difficulties. Now as far as the music goes,I have to be honest and say that even though I love the character, I had never heard GUMI's voice prior to playing the game. In the end, I was pleasantly surprised with the voice as the voicebank is one of the more human sounding ones available for the program. In other words, not only is GUMI's voice pleasant, she doesn't sound like she's talking right after having eaten a shit load of "tubes".
The music selected for the game is mostly composed of three genres: Pop, Electronic and Rock. In my opinion, the voice works best when used with rock and pop-rock, mostly due to the range these songs use. My favorite song in the game is by far "Carnival", which is also pronounced "cannibal" for some reason(I'm guessing it's a pun). However, there is one big flaw with every song in the game: They are all cut short. No matter what song you choose, non of them are the full versions. Now this is okay for songs that you don't like, but what about those you like or those that tell a story? Not to mention that the endings are often screwed up and the last beat feels off when it appears on screen. Overall though, you will definitely find a song you will like and enjoy among the various ones offered.
Now, for the part I didn't want to talk about but don't have a choice: the gameplay. It's horrible, the game is horrible. I tried to deny it for a while, hell, I even I tried to tell myself that it must be the version I got that's bad, but no, it's not. It's just a bad game. Now, the gameplay when you're playing the actual song is decent, although nothing spectacular.
However, the menus respond very poorly and, to make things worst, the load times are horrendous. You will literally be waiting for a good five seconds each time you navigate to a new screen no mater what said screen contains. The graphics look okay in performance mode, but everywhere else you go, the quality varies from decent too down right deviant bad. Even worse is the fact that anything GUMI says during menu navigation sounds like a 20-30 year old trying to sound cute with a japanese accent and failing at it, not to mention the audio clips will sometimes screech for no apparent reason. Although I like the backgrounds for the main menu and some of the art used for the loading screens, they still vary from decent art too stuff you would find in your grand-mother's garbage can because even she finds it's ugly.
Another very important issue is just how the costume system is annoying and poorly executed. To clarify, only two types of people are usually attracted to Project Diva games: Vocaloid fans and curious people like myself. The gameplay for the games a mediocre, however, the fact that you can select your favorite Vocaloid mascot from those available, as well as select the costume said mascot will wear, makes the mediocre gameplay seem unimportant. In other words, the costume and customization aspects are vital to the game's enjoyment in a game like this. Sadly, as stated above, the game fails to give deliver in this department. For starters, each performance has a stage, which is usually just one of the five or six bland ones available, as well as a dance routine. The choreography for each individual song is well executed but is ruined by one very simple detail: THE LACK OF PROPER COSTUMES! It might sound like a nitpick, but with the styles covered in he songs, as well as the stages, proper costume selection is key to making the song match the choreography, something the game doesn't even bother to try doing.
Not only that, but if you want GUMI to perform in a different costume than her default one, you have to select it while in the song selection menu after having selected a song and before starting it. This would be excusable if they had her in different costumes for each song, but they don't and it makes the system even more convoluted that it should be. As for the costume themselves,well, that's more a question of personal taste than anything else, though I will say the hairstyles could use some work on some of them.
Overall, "Megpoid the Music#" was just a massive disappointment I was really excited when I first heard of it, but after playing it, I feel like I was just slapped in the face. Although the songs are enjoyable, the overall product is bland and disappointing, not to mention that it's annoyingly slow, error prone and even contains to much mediocre art. In short, if you don't like Vocaloids, avoid the game as it will not change your mind on them. On the other hand, if you like Vocaloids or are curious about them, then listen to the soundtrack as the game is horrible and you will find the only reason you are playing it is because of the music is good and because GUMI is cute. Now, if you excuse me, I have to go check if my inner fanboy is still alive.
Final Verdict: 3/10
Pros:
+GUMI is cute(Heavily Biased Opinion. Your personal Opinions may differ.)
+GUMI's voice is more human sounding than other Vocaloids, offering for a more appealing sound overall.
+The songs are quite enjoyable and overall well made.
Cons:
-THE GAME IS AWFUL! JUST PLAIN AWFUL!
-The gameplay is mediocre at best.
-Audio clips in the menu sound awful and will often start screeching.
-The majority of the art assets(pictures, backgrounds and game renders) range from decent to down right deviant art bad.
-The costume system is very poorly executed and extremely convoluted.
This week, I will be reviewing a game which finally shines the spotlight onto one of my favorite characters: GUMI! GUMI is a Vocaloid created by INTERNET Co.,ltd and is one of the mascots of the "Megpoid" voicebank, leading many to call her a Megpoid rather than a Vocaloid. Although originally unpopular, she quickly grew in internet fandom and came to have a really big internet fanbase. On March 28th 2013, a game based on the "Project Diva" series was released with GUMI as the lead(and only) character under the name of "Megpoid the Music#"(Megpoid the music Sharp).
| Seriously, how could a game with such a cute character be bad? |
"Megpoid the Music#" is a music game similar to tap-tap, Parapa the Rapper and Guitar Hero/Rockband and is basically a spin off of the Project Diva series. In fact, the game plays exactly like PD, only instead of flying everywhere, the "beats" you hit follow a straight line and it's clear when and where you must hit said "beats", something I found the game did well, although some find it makes the game to easy. The game contains various songs that where made using the GUMI voicebank and that can be played on four different difficulties. Now as far as the music goes,I have to be honest and say that even though I love the character, I had never heard GUMI's voice prior to playing the game. In the end, I was pleasantly surprised with the voice as the voicebank is one of the more human sounding ones available for the program. In other words, not only is GUMI's voice pleasant, she doesn't sound like she's talking right after having eaten a shit load of "tubes".
| Autotune never tasted better~ |
Now, for the part I didn't want to talk about but don't have a choice: the gameplay. It's horrible, the game is horrible. I tried to deny it for a while, hell, I even I tried to tell myself that it must be the version I got that's bad, but no, it's not. It's just a bad game. Now, the gameplay when you're playing the actual song is decent, although nothing spectacular.
| The game is simple and barely interesting. It would not do well if not paired with the vocaloid franchise. |
Another very important issue is just how the costume system is annoying and poorly executed. To clarify, only two types of people are usually attracted to Project Diva games: Vocaloid fans and curious people like myself. The gameplay for the games a mediocre, however, the fact that you can select your favorite Vocaloid mascot from those available, as well as select the costume said mascot will wear, makes the mediocre gameplay seem unimportant. In other words, the costume and customization aspects are vital to the game's enjoyment in a game like this. Sadly, as stated above, the game fails to give deliver in this department. For starters, each performance has a stage, which is usually just one of the five or six bland ones available, as well as a dance routine. The choreography for each individual song is well executed but is ruined by one very simple detail: THE LACK OF PROPER COSTUMES! It might sound like a nitpick, but with the styles covered in he songs, as well as the stages, proper costume selection is key to making the song match the choreography, something the game doesn't even bother to try doing.
| “What costume should we use for this song sempai? - DEFAULT!!!!!!!!!! “ |
Overall, "Megpoid the Music#" was just a massive disappointment I was really excited when I first heard of it, but after playing it, I feel like I was just slapped in the face. Although the songs are enjoyable, the overall product is bland and disappointing, not to mention that it's annoyingly slow, error prone and even contains to much mediocre art. In short, if you don't like Vocaloids, avoid the game as it will not change your mind on them. On the other hand, if you like Vocaloids or are curious about them, then listen to the soundtrack as the game is horrible and you will find the only reason you are playing it is because of the music is good and because GUMI is cute. Now, if you excuse me, I have to go check if my inner fanboy is still alive.
Final Verdict: 3/10
Pros:
+GUMI is cute(Heavily Biased Opinion. Your personal Opinions may differ.)
+GUMI's voice is more human sounding than other Vocaloids, offering for a more appealing sound overall.
+The songs are quite enjoyable and overall well made.
Cons:
-THE GAME IS AWFUL! JUST PLAIN AWFUL!
-The gameplay is mediocre at best.
-Audio clips in the menu sound awful and will often start screeching.
-The majority of the art assets(pictures, backgrounds and game renders) range from decent to down right deviant art bad.
-The costume system is very poorly executed and extremely convoluted.
Thursday, May 2, 2013
MEDAMONTH: Angelic Layer(Manga)
Due to a silly coincidence that occurred while selecting what to review for the next little while, I decided I would pull out the good old "themed month" trick earlier than expected. Therefore, I declare this month to be MEDAMONTH!!!!!!!!!
For MEDAMONTH, I will be reviewing things that are robot and/or AI related each week, though other than that, nothing will really change. So let's get the show on the road with this weeks choice: Angelic Layer!
Angelic Layer is a three volume manga released by Clamp in 1999 and is what I like to call a "buddy bot" series. It revolves around a young girl named Misaki who just found out about Angelic Layer, a game where gir- I mean- people of all ages battle against each other using custom made little robots called Angels. With the help of a mysterious and a weird lab coat wearing dude she randomly meets while on her way home, the girl creates her own angel, Hikaru, and partakes in an Angelic Layer tournament conveniently happening in her local area. In all honesty, the plot is almost completely non-existent and literally comes back to having the main character play Angelic Layer, as well as limiting itself to the tournament the main character participates in. Not only that, nothing bad happens to anyone, there is no secret base under the stadium, the government is not secretly trying to create an army of super soldiers using pokemon and you will catch your toast before it touches the ground if you happen to drop it.
In other words, everything is so good and perfect that it can even get somewhat exhausting to read through the manga. However, even if it can get a bit hefty, the light-hearted mood works well overall and is part of charm the series has. It also serves as a reminder of what Angelic Layer is: a game. With series that are centered around games(ex: Yu-Gi-Oh! and Medabots), it's easy to get lost in just how seriously the game is taken by the characters. In Angelic Layer, the story pushes the concept that the game is just a game and that win or lose, the goal is to have fun while playing the game.
The characters, as far as they go, aren't really fleshed out due to the short span of the manga, which is a shame. The characters that are introduced as the story progressed appeared full of promise, but few characters even lasted more than one chapter, leaving me wanting to know more about them. This is even more aggravating with the lack of any depth in the details surrounding each of the concepts for each Angel Misaki and Hikaru have to fight. Each one is basically a reflection of the person who created them, which means that the way they are built, the reasons behind the way they look and move, is unique to their creator and offers a world of possibility as far as character development can go. Every single detail of their design is a clue as to what motivates and inspires the creator to play Angelic Layer and I find it's something they really should have focused on more.
Not only that, but the lack of any life in the Angels is another thing that really bothered me, especially when it came to Misaki's compassionate personality. Angels are sadly complete dolls and even though allot of the art depicts them as being alive and able to move on their own, they are completely incapable of anything in the like, thus making Misaki's excuses after her battles come off as childish and empty. As a comparison, take Medabots, another "buddy bot" series, where each robot in the series has a personality and at least a semblance of intelligence, thus making them feel alive. They talk, they have emotions, they feel pain and, most importantly, they can think and move on their own, which also creates a relationship between the characters and their "buddy bot", making cooperation and compassion the show in battle more natural and meaningful. Angels can't do anything when outside that layer, and even then, they need to be controlled by a human to even be able to move, which makes for a very one sided type of relationship between the creator and their Angel, something which really bothered me at times.
On another note, as far as the art is concerned, I found myself really enjoying the designs that Clamp went with for each Angel, as well as the characters that control them. Something that caught my eye was how the designs for each character seems to reflect how they are seen while the design for their Angel reflects what they desire to be or what they want people to actually see. Hotako, the youngest competitor in the series, wanted people to see that size doesn't matter and that she was as skilled as any other player. Therefore, she created an angel that relies more on speed and that looks like a ninja, who are well known for using speed and stealth to compensate for their weaker builds. I would have loved to see the series go into more depth on the designs, but sadly, they're nothing more than eye candy as far as the manga is concerned. Although the battles are well drawn and the designs for the Angels and their creators are fantastic, the moment the main character is out of the arena, the manga becomes intensively prone to spaghetti art. Squiggly arms, deformed heads, emoticon like facial expressions and wacky situations happen during these segments and often flow quite poorly from one frame to the other. This is especially true when the crazy character known as Icchan appears, as well as whenever Misaki's friend Tomayo attacks Kotaro. However, other than the poor flow, I never really had a problem with the change in art style as it fit with the light hearted atmosphere of the manga.
Overall, I found myself slightly dissapointed with the manga due to how it missed key elements that could have made it possibly the best "buddy bot" series out there. Although the designs for key characters and their Angels are top notch, the lack of any life within said Angels and the lack of character development bring down the manga. Even so, I can easily say it was still quite enjoyable and that I would not hesitate to read it again.
For those interested, there is a 26 episode anime produced by Bones that was released in 2001 and was received with mixed reactions. I, myself, will most likely be giving it a watch sometime in the near future as I find myself wanting more Angelic Layer after finishing the manga, which is a good thing, least in my book.
Final Verdict: 7/10
Pros:
+Cute, enjoyable and great for a relaxed read.
+Great for a younger audience who is interested in manga.
+Great character designs and superb Angel designs.
+The colored art featured in the Omnibus volumes are simply beautiful.
Cons:
-The lack of any life within the Angels is quite jarring.
-The lack of any actual depth for the cast is quite disappointing.
-The manga barely expands on the reasons for each Angel's design.
| That's MEDAMONTH (Totally not stealing this joke) |
For MEDAMONTH, I will be reviewing things that are robot and/or AI related each week, though other than that, nothing will really change. So let's get the show on the road with this weeks choice: Angelic Layer!
Angelic Layer is a three volume manga released by Clamp in 1999 and is what I like to call a "buddy bot" series. It revolves around a young girl named Misaki who just found out about Angelic Layer, a game where gir- I mean- people of all ages battle against each other using custom made little robots called Angels. With the help of a mysterious and a weird lab coat wearing dude she randomly meets while on her way home, the girl creates her own angel, Hikaru, and partakes in an Angelic Layer tournament conveniently happening in her local area. In all honesty, the plot is almost completely non-existent and literally comes back to having the main character play Angelic Layer, as well as limiting itself to the tournament the main character participates in. Not only that, nothing bad happens to anyone, there is no secret base under the stadium, the government is not secretly trying to create an army of super soldiers using pokemon and you will catch your toast before it touches the ground if you happen to drop it.
| WHY MUST REAL LIFE BE SO CRUEL!!!!!!!!! |
The characters, as far as they go, aren't really fleshed out due to the short span of the manga, which is a shame. The characters that are introduced as the story progressed appeared full of promise, but few characters even lasted more than one chapter, leaving me wanting to know more about them. This is even more aggravating with the lack of any depth in the details surrounding each of the concepts for each Angel Misaki and Hikaru have to fight. Each one is basically a reflection of the person who created them, which means that the way they are built, the reasons behind the way they look and move, is unique to their creator and offers a world of possibility as far as character development can go. Every single detail of their design is a clue as to what motivates and inspires the creator to play Angelic Layer and I find it's something they really should have focused on more.
| Each angel is unique and personal to their creator, either being a complete opposite or sharing a close resemblance in some way. |
On another note, as far as the art is concerned, I found myself really enjoying the designs that Clamp went with for each Angel, as well as the characters that control them. Something that caught my eye was how the designs for each character seems to reflect how they are seen while the design for their Angel reflects what they desire to be or what they want people to actually see. Hotako, the youngest competitor in the series, wanted people to see that size doesn't matter and that she was as skilled as any other player. Therefore, she created an angel that relies more on speed and that looks like a ninja, who are well known for using speed and stealth to compensate for their weaker builds. I would have loved to see the series go into more depth on the designs, but sadly, they're nothing more than eye candy as far as the manga is concerned. Although the battles are well drawn and the designs for the Angels and their creators are fantastic, the moment the main character is out of the arena, the manga becomes intensively prone to spaghetti art. Squiggly arms, deformed heads, emoticon like facial expressions and wacky situations happen during these segments and often flow quite poorly from one frame to the other. This is especially true when the crazy character known as Icchan appears, as well as whenever Misaki's friend Tomayo attacks Kotaro. However, other than the poor flow, I never really had a problem with the change in art style as it fit with the light hearted atmosphere of the manga.
| .........No comment. |
For those interested, there is a 26 episode anime produced by Bones that was released in 2001 and was received with mixed reactions. I, myself, will most likely be giving it a watch sometime in the near future as I find myself wanting more Angelic Layer after finishing the manga, which is a good thing, least in my book.
Final Verdict: 7/10
Pros:
+Cute, enjoyable and great for a relaxed read.
+Great for a younger audience who is interested in manga.
+Great character designs and superb Angel designs.
+The colored art featured in the Omnibus volumes are simply beautiful.
Cons:
-The lack of any life within the Angels is quite jarring.
-The lack of any actual depth for the cast is quite disappointing.
-The manga barely expands on the reasons for each Angel's design.
Monday, April 22, 2013
Music Review: Les Colocs
Quebec has an interesting music industry. For starters, it's divided into four main styles: "Rock" , "Modern Pop", "Old Pop"(pre 80's) and "Rigodons"(usually played around new years). Artists today usually dabble in either rock or modern pop, with the occasional "Rigodons" for the holidays. However, the Market is small and harsh due to language barrier, and it used to be even worse than it currently is. In the 80's, bands had a harder time getting attention with their videos and music due to the lack of any type of funding. This problem lasted up until around the start of the 90's, where artists helped popularize the use of music videos and created a market which was much stronger in that aspect. One of these bands was "Les Colocs", which has reached a legendary level and has left a permanent mark in music history.
"Les Colocs" is a french band from Montreal,Quebec that was created by Dédé Fortin by literally looking around and recruiting various potential band members, regardless of their background and ethnicity. They where well known for their cultural diversity, their use of funny, yet often meaningful, lyrics and their "party music" style, which would cover various musical influences ranging from rock to blues and even to some country and jazz. Thanks to their various backgrounds, a massive amount of instruments where used to create their various songs, something not so common in most bands at the time. The intruments would range from the standard guitar and saxophone all the way to the harmonica and even Dédé's own two feet
"Les Colocs" is a french band from Montreal,Quebec that was created by Dédé Fortin by literally looking around and recruiting various potential band members, regardless of their background and ethnicity. They where well known for their cultural diversity, their use of funny, yet often meaningful, lyrics and their "party music" style, which would cover various musical influences ranging from rock to blues and even to some country and jazz. Thanks to their various backgrounds, a massive amount of instruments where used to create their various songs, something not so common in most bands at the time. The intruments would range from the standard guitar and saxophone all the way to the harmonica and even Dédé's own two feet
The band has two official studio albums and one live album. The first album, entitled "Les Colocs", was released in 1993 and contains most of the band's big hits. The lyrics display a cynical view on society as seen from someone who grew up around the "lower class". Various subjects that are covered involve troubled kids, broken homes, towns being taken over by corporations, AIDS, low self esteem and many other political and social issues, all which are brought up using humor and clever writing. The songs on the album are immensely diverse, with each one sounding completely different from the previous and yet, managing to fit together quite nicely. Upbeat and joyful, the music will make you want to get up and move, faithful to the band's status as a "Party Band". My personal favorite is the song "Passe moé la puck", which has a heavy rock influence to it, as well as some very entertaining beat box segments. The lyrics reference TV reports on the homeless, listing the act as annoying, manipulative and just a waste of time. It's also famous for it's line "Passe moé la puck pis j'va en compter des buts!", which translates to "Give me the puck and I'll score some goals!", a metaphor illustrating the lack of options some people have in life due to their circumstances. The success of the first album put the band on the map and they became more and more popular, going from a simple pub band to a mainstream rock band.
- Les Colocs completely changed the band for their second album
However, half way through the 90's, things started to go sour for the band after losing one of the leads, Patrick Esposito Di Napoli, to AIDS in 1994. This event started Dédé's downward spiral into depression, especially with most of the original band members leaving soon after Napoli's death, only making things worst for the artist. The second and last official studio album from the band, "Dehors Novembre", came out in 1998 and reflected Dédé's current state. Although it keeps it's diverse style, the album is allot darker and more serious than it's predecessor. The subjects it covers relate more to escapism, or more precisely, coming back to reality after trying to escape it. Due to the band being completely re-created for the album, it covers even more different styles than the first one, using elements of country, reggae and even storytelling, not to mention one of the songs is completely written in English. The instruments used are as diverse as in the first album, with the exception that Dédé didn't do any tap dancing this time around. The lyrics for the songs talk about escaping from reality, being helpless at the worst times, regretting your past, being left alone and without any way of being able to escape the life you now hate and other subjects. The cynical views present in the first album are now even more present, only with a view from the inside instead of the outside, with fake happiness, conformity, as well as being told what to do over choosing what you want are other subjects that the album also covers. My personal favorite song from the album is "Tellement longtemps", a song about someone who is having fun for the first time in a long time, most likely while under the influence of drugs or alcohol. Overall, the album is by far better than the first, at least quality wise, though due to it's darker themes and tones, it's not as fun as the band's earlier work and I can't say I would recommend it to just anyone, least not before recommending their earlier work.
On the 8th of May 2000, two years after the second album was released, Dédé Fortin finally caved in to depression and committed suicide, thus ending the band. There have been tributes to Dédé following his death, including complete albums and shows dedicated to him from friends, old band members and artists that where also huge fans of his music. A movie, entitled "Dédé, à travers les brumes", was released in 2009 and was generally well received. The movie focuses on Dédé and serves as both a Biography and a tribute to his memory.
After listening to the band's albums, I can easily say that they are well entitled to the place they hold in music history, if not more. They promoted cultural diversity and experimental music, inspiring future generations to do the same. I highly recommend checking the band out, especially their music videos, which are quite impressive, in and of themselves.
Final Verdict: 9/10
What I like:
+Amazing musical variety, both with their instrument and styles
+Great humor and clever lyrics (First album)
+Great lyrics that might make you reflect on life(Second album)
What I disliked:
-I have no negative comments towards the band, other than the fact that I will never be able to see them live.
-Some songs tend to drag once you heard them a few times. Luckily, this doesn't make the album suffer to much.
Go to TPS for more awesome stuff from awesome Blokes.
What I like:
+Amazing musical variety, both with their instrument and styles
+Great humor and clever lyrics (First album)
+Great lyrics that might make you reflect on life(Second album)
What I disliked:
-I have no negative comments towards the band, other than the fact that I will never be able to see them live.
-Some songs tend to drag once you heard them a few times. Luckily, this doesn't make the album suffer to much.
Go to TPS for more awesome stuff from awesome Blokes.
Friday, April 19, 2013
Video Game Review: Paper Mario (N64)
Paper thin plot with a colorful world
|
Mario is the mascot of one of the biggest, if not the biggest video game companies in the world: Nintendo. As such, Mario is not limited to simply appearing in games which involve platforming and has been used in many other genres. One of these games is Paper Mario, a role playing game developed by Intelligent Systems and published by Nintendo for the Nintendo 64. It uses a unique paper like art style, making everything look like a pop-out book.
The game revolves around Mario, who must once again save Princess Peach from King Bowser. However, Bowser has stolen the star rod, an item that grants him any wish he desires, which now makes him invincible (though not smarter). After receiving a can of good old whooping from Bowser, Mario sets out to retrieve all of the kidnapped star spirits so that they can help him defeat Bowser and restore peace to the kingdom. Along the way, he will gather many many sidekicks, all of which help in their own special way. These teammates include a goomba with a baseball cap, a tomboyish pink bomb-omb, a clumsy Para-trooper, a tsundere rich girl Boo, a baby electric spark(who also happens to be the strongest ally), a overly protective mother fish called Sushi and even a 90′s kid Lakkitu.
lolclumsy…okay, moving on!
|
The graphics, as stated above, are based around that of a pop-up book backed with backgrounds that look like paintings. The world you walk around in is made to react like paper and the idea is played with almost constantly. Bridges will be hidden in near impossible places and literally unfold before your eyes, objects will tilt over when pushed out of the way and items(as well as enemies) will be lying flat on some blocks until you break it.
It’s your fault for making a paper gate!
|
Game play wise, I find myself undecided as to what I think of the game. Paper Mario implements an anti-grinding mechanic that involves reducing the amount of experience you gain instead of increasing the amount of experience needed to level up. While I honestly don’t mind this, it ended up getting on my nerves as it never gave me a feeling that I was progressing through levels and getting stronger. When you gain a level, you are allowed to increase one stat out of three( Health, Flower Power or Badge Points) but are never given any type of attack or defense increase. While badges that do increase your strength and defense are available, the lack of said stat increase makes you feel as though you aren’t getting any stronger.
| At this point, mario does 2-4 damage with his hammer if his enemy has a defense of 0 while his enemies can do 2-3 damage each even if you block them. This is halfway through the game! |
Overall, the game is great and a definite must play for anyone who has a N64 or a Wii. It’s charming and fun, even with it’s slightly frustrating mechanics. It’s also a good game for younger kids, as it’s relatively easy and the world is fun, colorful and full of life.
Final Verdict: 9/10
Pros:
+Great graphics and music add to the game’s charm
+Great characters that are full of life
+Fun for players of all ages
+”Peach Gear Solid” is quite fun.
Cons:
-Leveling up lacks a sense of growth due to the lack of Offense/Defense stats.
-Occasionally slows down in some areas(barely noticeable)
Visit Teh Pwn Shop and find more reviews from fine blokes.
Sunday, April 7, 2013
Video Game Review: Fire Emblem: Awakening
| Anyone else notice that Kellam is behind Chrom's knee? |
War. War never changes. People change
but war will always be the same...or something like that. Anyways,
everyone agrees that war isn't a game nor a joke. It's a painful part
of society, one which has inspired various forms of art. This goes as
far as video games, with a few portraying war as it is: ugly, but sometimes needed as well. Fire Emblem: Awakening, the most
recent title in the series, is one of those games. Just like previous installment it uses war as both a story and game play mechanic.
Fire Emblem Awakening is a Tactical JRPG. It's story revolves around the Shepards, a group of “elite soldiers” lead by the prince of Ylisse, Chrom, and their new tactician, the avatar (hint hint: guess who this person is). Together, they travel the land helping their people defend themselves from attacks, as well as recruiting new members they meet along the way.
| Admit it, you can't say no to him. |
The story isn't that amazing, though it does its job well. The narrative is divided into two parts: Chapters and support conversations. Chapters can either be story related missions or side missions, usually consisting of cut scenes and dialogue. Support conversations, on the other hand, are optional and unlockable conversations that you gain by having two characters support each other during battle and usually involves sillier situations and dialogue compared to the chapters.
| OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH! |
Overall, the narrative is quite enjoyable and you will find yourself liking most of the characters and wishing to learn more about them.
The gameplay is, by far, the best part of the game. It's hard to exactly explain why the gameplay, which isn't that different from other Fire Emblem games (it's still a matter of rock paper scissors), is so much fun. The best explanation I have is that it's simply fun to play, as well as well planned out. The game plays very smoothly and fast, making for quick battles that are quite enjoyable to play and replay as much as needed and does not exasperate you. The new pairing system offers stat bonuses that make many characters almost unbeatable.
| Just try to touch this kid's waifu, I dare you to! |
The game's just well thought out so that it's a blast to play and doesn't cause too much frustration. The creators even thought about smaller details: Class changing items are now abundant and so are transformation stones, you can save before the battle so that you can restart it faster if need be and the supports conversations have been moved outside the battle to a sub menu you can access while on the main map. It's well worth your time and money and the game play itself will make come back for more.
Now, graphically speaking, the game is great. The main units all have their unique traits and designs which make for a very interesting cast at times. A good example is Anna, a character which lives, breathes and probably even poops money.
| And you all thought I was kidding... |
All of her dialogue in battle revolves around various “business” quotes (ie: saying, “Please come again” after killing an enemy). Also, since the game is on the 3DS, that means the creators implemented 3D as well. Now, many still think that 3D means something is going to pop out and hit them in the face when, it reality, 3D is used to create a nicer picture with more depth. It gives the impression that an object isn't flat and will often even produce a better image than a regular 2D image. Fire Emblem Awakening doesn't feature any “pop out” effects, but the 3D effects are very well done as far as depth goes. As well, using the 3D while in the first person view during a battle is quite interesting during scenes, especially when done with a mounted unit.
Finally, the music in the game is very enjoyable, though the chimes that play when one levels up or finds an item will sometimes break the mood of said music. You will be having this moment where you are questioning the motives for the story, if the war you are waging is worth the actions you are doing. The music is emphasizing this feeling of guilt....then, you hear the “ice cream truck” chime and it just breaks the mood of the whole chapter. It's a small little thing that still irks me, seeing as how it happens in chapters I happen to have really liked. Even so, the music is still fantastic, especially the music for the “Summer Bonds” DLC.
To wrap things up, the game is a must ownfor anyone who owns a 3DS. It's fun, charming, well executed, and will offer you a good 30-40 hours of playtime at a minimum. It's by far one of the best games for the console, as well as a great introduction to the Fire Emblem franchise.
Final Verdict: 9/10
Pros:
+Great Characters and good story
+Extremely fun
+Great Graphics and music
+Online matches let you face off against others and you can transfer characters and teams VIA spot pass
+Voice acting is great, some of the best in the industry
Cons:
-Most of the characters only speak with small quotes (ie: Henry's “SPECIAL DELIVERY!”)
-Music will sometimes be interrupted by out of place chimes, ruining the atmosphere of certain levels
-Not all characters have supports and some of the supports are generic cookie cutter ones.
-The DLC isn't that interesting overall
Sunday, December 9, 2012
Anime Review: Rescue me: Mave-Chan
| Mave-Chan is the tanned character. She ends up being more of a side character |
Having recently gone mad with "RighStuff fever", I found myself looking around the site, trying to find some stuff that looked even remotely interesting to watch. Of course, I looked in the Bargain Bin daily, even after I stopped ordering, and would just look at all the great deals they put on their. It is then that I fell on a little one episode OVA name "(Fighting Fairy Girl)Rescue Me: Mave-Chan". The anime, which I forgot to look into before buying, was at the low price of 3$, so I added it blindly to my cart without thinking.....and I actually don't regret it as much as I probably should.
"Rescue me: Mave-Chan" is about Rei, a young man who has been given the opportunity to make a life changing trip, one that will change his life forever and make him into a real man. A soul changing experience that will help him reach a new point in his life: a free ticket to a huge anime convention! However, once he arrives at said convention, he gets lost on his way to the toilet and somehow enters the world of IMAGINATION! Within the world, he meets a group of girls who where all created by the minds of various Otaku who are currently at the convention. They are facing elimination, since the show they are based on isn't popular and people are starting to forget about them. Rei now needs to return home before this world is completely destroyed, as well as cut off from reality. Will he be able to return home? Will the girls die? Will they end up in some twisted fan fiction that involve many tools that they would rather never know the existence of? Well, if I told you that, then I'd be giving out spoilers now, wouldn't I.
As far as the plot goes, this is one of the stupidest ones that I have had the chance to come across. It's completely stupid from start to finish and the fact that it actually takes itself seriously makes it somehow charming and makes for a decent watch if you like hilariously bad anime. The whole show revolves around the concept of fan fiction, bringing the ideas of everyone's favorite anime to life(or in this case, It seems it would be based on "Yukikaze", an OVA I know noting about). Although I do find the idea kind of funny and somewhat interesting, the fact to the matter is the execution was done horribly. The show also seems to drag on at times, making it feel like it's ten times longer than it is, which is bad, considering it's only 20 minutes long. You start feeling as tough you've just watched 7 episodes of it once you reached the midway point, which is bad, considering that's only about 10 minutes.
As far as the characters are concerned, I found the fact they made each of them a different trope a nice touch, even if done poorly. The main female characters are basically a big breasted "Miyuki" like character, a tomboyish little tanned fighter and a twin-tail tsundere with purple hair. The reason I find this to be a nice touch is because they are fictional characters created by the imagination of many Otaku, thus making them prone to these tropes(as well as other things they hint at). I want to believe that if the anime was good, they would have played with various tropes. I find that might have been interesting and fun to see.... then again, I shouldn't expect much from an anime that has flying airplane girls. As far as the villain, Forgetta-san(I'm not making this up), is concerned, he is quite funny and I found him very entertaining. He made the show worth the while and almost made me want to add him to my list of favorite characters.
The English dub is sub par, to a point where it's almost as bad as Elfen Lied. However, some characters manage to carry most of it and balance the the dub out so that it's not complete and utter trash, even though it's not by much. The music is not really anything special and is just kind of there.
All in all, "Rescue Me: Mave-Chan" is just bad. The plot doesn't make much sense and the characters are flatter than a stuck up tsundere. The only redeeming values the show has are Forgetta-San and the fact that it's so laughably bad.
Final Verdict: 2/10
Pros:
+Short(22 minutes long)
+Funny for the wrong reasons
+Somewhat interesting idea
+Forgetta-San is hilarious
Cons:
-Stupid on every level
-Poor execution
-Drags at times, making it feel way longer than it actually is
-Tries to make you feel guilty about forgetting shows
Saturday, August 4, 2012
Manga Review: Isuca.
It's been a while since the last time I wrote something and, well, since I'm bored, I thought I would write something up for the place.
A few nights ago, I was boringly surfing the net, looking through the list of manga I had bookmarked when a title I had seen a few times came up: Isuca. I accidentally clicked on the link for it and when I saw it only had 18 chapters, I thought I would give it a shot. Now, the reason I had bookmarked it was because I was trying to read more shonnen. However, I was planning on keeping and sports mangas for last and every time I saw the cover, I assumed it was a sports manga. Truth be told, the manga is the complete opposite, being an ecchi harem fantasy story involving demons and demon hunters...Yeah, I know, not the best description for a manga.
The story is about a teenager named Shinichirou, who is the son of a stage magician. His parents left him home alone in Japan so that they could go on the road and make more money, sending him some every now and then to pay the bills. However, after some time, the money stopped coming in and Shinichirou was forced to find a job, one that was more than what he bargained for. Even before starting his new job, he's suddenly pulled into the world of the Shimaza clan, a family of great demon hunters who capture demons who cross into the human world, sending them back to where they belong. To do this however, they must first discover the demon's "Mana", or their "True Name", making the demon a loyal servant that must obey whatever the their master says.
As far as the story goes, it's actually really good. The plot feels refreshing in such a way that we know we've seen this type of idea before, but just not in this way. It's interesting and will keep you reading on untill you reach the end(or the end of the most recent update). Also, something I noticed is how the author does not forget earlier plot points. An example of this is when the main character tame's a demon sword. It is referenced a few times afterwards and is eventually brought back as an ally in a later chapter. It's not much and I doubt that it will be used in more complex ways, but it was something I wanted to point out anyways.
Now, for the characters... This is where the manga starts loosing points with me, though not because the characters are bad....just because one of the main characters is a horrible tsundere. One of the few things that brings this manga down is definitely the tsundere personality that Sakuya has. She will often get angry at times where it makes no sense and even at a point where she should be closer to many of the characters, she acts as cold as when they first met. I understand that the trope works in said ways, but this is a case where I cannot describe how she is in words alone. You must read the manga to understand just how out of place her personality can be.
Now, as far as the other characters go, they're all pretty solid. Each character also gets their own moment to shine, their own little adventure, and it's a great touch. They hit the sweet spot for the number of characters as well, keeping the cast somewhat small. thus giving them more development. The development is either spread out through the chapters or has a dedicated chapter. Either way, none of the characters will come off as unlikable.....well, except for Sakuya.
Now, having said all of that, I do have one thing I dislike about the manga. So far,everything about this manga is solid: a nice story, solid characters and a nice world that can be expanded on for future volumes and maybe even some side stories. So what could I possibly not like?.....the fan service.
Yes, there is the "Echii" tag on the manga that warns you, but even then, the amount of fan service is beyond what you can imagine. The girls in the manga are often getting their clothes ripped off and, with the powers they wield and the fights they get in, it's understandable. However, the amount of times they end up naked or in a sexual positions of any sort is beyond me. Changing room gags, face sitting gags, bath scenes and humiliation through being naked are just a few examples of what this manga does as far as the fan service goes, and for the currently available 18 chapters, that's allot considering it's not the main focus of the manga.
All in all, Isuca is a solid manga that is enjoyable. However, the huge amount of fan service it contains make it hard to recommend to most people. In the end, I highly recommend you at least check it out, as it is a nice manga that is worth the time it takes to read.
If you enjoyed Isuca, I would recommend looking at Hidan No Aria. In my opinion, it's not as good as Isuca is, but it's very similar and still an enjoyable read.
Monday, May 21, 2012
So how goes that PSP?
So I'm really enjoying my new psp go so far, actually playing it more and more.
So I thought I would make a list of what I have played so far and my impressions on the games.
Also, feel free to make suggestions as to what games I should try.
Kingdom Hearts Birth by Sleep:
I had never played a KH game before this(well, except for the meh gba/ds games), so this is more or less my intro to the series. I'm only starting the game, but the fact I get to keep 3 save files, one for each character, pleases me greatly.So far, I've only really been playing with Aqua, though I will say none of the characters have come off as annoying yet, which is good.
Verdict: KeyBlades > Gunblades.
DISGEA Afternoon of Darkness:
I tried this one just a little and I can easily say I prefer the PSP version over the DS version. The shop system kind of confused me due to the number of repetitions with the items, though It's nothing much.
Verdict: TO MANY ITEMS! Also, how can you sleep for 2 years and act so normal?
Half-Minute Hero:
I FUCKING LOVE THIS GAME. At first, I was wondering just how the hell will I ever be able to beat the game....but than I beat it(or a least the RPG part) in one sitting. This game is pretty much my favorite so far, as well as one of my smaller games(ranging at about 104mb). It's fun, hilarious and just all around AMAZING!
Verdict: BEST RPG EVER!
Phantasy Star:
So far, I like the game and the world it's set in. The weapon system kind of reminds me of fable, only better and more useful. The character design at the start is maybe a little to much(yet somehow not), but it's nothing really game breaking. Oh, and did I mention they have robots as a playable race.
Verdict: The game had me at female robot.
Project Diva 2(Vocaloid Game):
I will be honest here and say I don't really like Vocaloid music, just the character designs. Though I did download the game, it was out of curiosity and I soon after downloaded a save file for it(cheap, but whatever). The game is kind of like DDR, Guitar hero and other music games in the like, only with vocaloid songs and characters. The only real downsides to the game is just how hard it is to land a hit as well as the fact Gumi is not in the game. It's not the hit detection is off, it's just that it takes some getting used to since the "nodes" keep appearing everywhere and you can easily mess up. Play it only if you're a fan or curious about Vocaloids (the songs aren't to bad to be honest).
Verdict: NO GUMI, NO MONEY!
BlazBlue:
I didn't like the version I got for console(360) due to how slow it felt compared to marvel and even street fighter. However, on PSP, it's by far one of my favorites. It just feels so fast compared to other fighters on psp and versions I've played on console. It's also more upbeat.It's a great Handheld port for BlazBlue and is better than the console version. It's pretty much a must have.
Verdict: God Tier.
BlazBlue2:
Same as above only slower and with more characters and options. I'm keeping this one on my PSP only because it has tutorials, though I might go back to the original since it feels allot more fast and is more fun to play.
Verdict: Top Tier.
Person 3 Portable:
I will say this: the rpg aspects of the game are fun.....whenever present. I honestly went into this game expecting something more like Persona 1, but all I found was a visual novel. Heck, half the games for the PSP are visual novels(well, in japan at least). It doesn't make the game "bad", but it does make me worry that I will miss a "character flag" and not get all the characters, especially the ones I am looking forward to using in battle and getting to know.
Verdict: Will dig into the game more later, when I have time.....and a route chart.
Monster Hunter Freedom:
I can't for the life of me understand why, but I just couldn't get into the game. I guess it's one of those "oh, it takes a while to get into it" games, so I will have to try it again later. However, I got other games I want to try/play more than this, so it's on the side burner for now.
Verdict: I just can't get into this.
Dissidia Final Fantasy:
WHY YOU NO SELPHIE OR RITZ!!!!!!!!!!!!!!!!!!
Now that that's out of the way, I really ain't got much to say honestly. Haven't played much of the game and, well, I don't think it will be something I really like. For now, It's on the side, waiting to be played.
Verdicts: Waiter, why is there RPG elements in my Fighter?
Final Fantasy 7 Crisis Core:
I thought I was not gonna like this....but I did. So far, the game is good and the fights flow into one another like no other FF game has ever been able to do. So far, the character isn't annoying even though he is really energetic. He's actually kind of charming with his "I want to be a hero" attitude, kind of like a 10 year old kid wanting to be his favorite superhero.
The whole thing is amazing a proof that a modern FF game can be good/not annoying if the creators jsut put some thought into the whole thing. Will dig into it more, of course.
Verdict: Hack and Slash Bliss.
Megaman Powered up:
Everyone knows I love megaman, so you can guess how much I love this game.
I really enjoy what they did with this title, and the art is pretty damn good.
The addition of oilman and time man are well done, since they fit with what the original robot masters where(robots with abilities that where aimed to help people, not combat).
The inclusion of roll, protoman and all the robot masters as playable characters is also a good addition that makes this one of my favorite games so far. I freaking love it.
Verdict: Great Game and great remake.
Street Fighter Alpha 3 max:
TO MANY OPTIONS! Not as fun as blazblue. No Ibuki.
Verdict: It's alright.
Lunar Silverstar Harmony:
Played lunar Legend on GBA and since then have been a fan of the games.
The one is great, giving an all around boost to the version I played on GBA. Will play more.
Verdict: It's Lunar, so play it and love it.
Little Big Planet:
It's fun, but just...meh. It's something to kill of a good 15-20 minutes every now and then, but I'm not really that into it. Will play more.
Verdict: Small World, Big ideas, Not much going on honestly.
Breath of Fire:
I love Breath of Fire and I really like the second one. So far, 3 is okay , though I need to play more to get to Nina and get things going. need to play more.
Verdict: It's BoF, so it's going to get better and better once you get older.
KillZone:
Not really my thing. No plans on continuing.
Verdict: Meh.
RockBand Unpluged:
WHAT HAVE THEY DONE! This just doesn't work for RB at all. They force you to play all 4 insturments, forcing you to switch between them. If I want to play the guitar, I can't. If I want to play the drums, I can't. I have to play all 4 instruments at the same time and it ruins the game for me. I would love to play it, but it just doesn't work like I want it to and it rubs me the wrong way. If not for the fact you are forced to switch instrument every 5 sec or so, the game is fine, heck it's a damn good port.
Verdict: I didn't need a one man band, I just wanted to play guitar games.
Viewtiful joe Red Hot Rumble:
Sorry, but I just couldn't get into this one at all.
Verdict: No comment....like none whatsoever.
Midnight club 3 dub edition:
Damn good port of MC3 and I really like it.
I REally liked MC3 on the Xbox and the psp version is the same game with a few graphical things missing here and there(like no apprent dammage on the car). Need to play more.
Verdict: As good as the first time I played it.
Dead or Alive Paradise:
Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!
Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!
Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!
Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!
Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!Jiggle!
.......Yeah, Fuck this game.
Verdict: Not even worth a single fuck.
Star Wars Battlefront Renegade Squadron:
HORRIBLE VERSION OF AN OTHERWISE GOOD SERIES! that is all.
Verdict: Heard the SWBF2 port was good, might want to try that one instead.
Megaman Marverick hunter X:
Great remake of the original Megaman X. Although I have not played this one as much as MMPU, it's still one I really enjoyed playing. need to play more.
Verdict: Capcom seems to be better are remakes than sequels.
Ratchet and Clank Size Matters:
Liked it though I've got other games I want to play more than this, so it's on the side.
Verdict: Size does matter when I only have 16 GB to spare.
Castlevania The Dracula X Chronicles:
Good game, though I suck at it. It's on the side for now, since I got other games I want to play first.
Verdict: Game is great, I just suck at it
K-ON! Houkago Live!:
Yes, I got the K-ON! game for PSP, surpirsed? So far, it's pretty much a clone of other music games like project diva and rock band, only with songs from K-ON!. It's the biggest game I have so far, topping at about 1.63 gb big! So due to size and the fact that I do indeed have other games I want to play more, I have set this one aside for now since, unlike PD, I don't have an english patch for it....yet.
Verdict: It's K-ON!, so I liked it.
GTA Vice City story:
Honestly, the game started off in a way that confused me as to what the story was all about. it just kind of...started in the middle, if that makes sense. not planning on playing this one much, so eh.
Verdict: Is there a story somewhere?
So yeah, that's pretty much everything I've tried so far. If you got any suggestions as to what I should look into playing, let me know. As for how much I like the console, well let's just say I;ve mostly only been playing with the console for the last few days. It's also more convenient to take with me than my DS was since it's about the sice of a blackbery(it's just a bit bigge than my phone actually). It's been a good buy so far, and it's cool to be on the Play Station side now and being able to play these games I wasn't even aware of, like Hero 30.
Friday, March 2, 2012
The Pokemon Phone System
I grew up on Pokemon and my favorite version is "Pokemon Gold". Anyone who's played the gen2 games probably remember the phone system as something pretty cool. However, looking at it again and seeing how the series has evolved through the years, I find that the system is not being used at it's full potential.
The current phone system lacks interaction.. It only consist of an NPC calling you to talk about something completely random. Sometimes, they'll call with useful information, alerting you about Pokemon swarms, offering you items or asking you for a rematch. However, most of the time, they'll call you to talk about the most stupid topics imaginable and I find this to be a waste of a great game mechanic, one which they should expand instead.
What exactly should they do? Well first, add in the possibility for actual interactions. When a trainer calls, offer the player a few choices that will influence his/her relationship with the caller.A good relationship with the trainer means they will call more often offering items and asking for friendly battles while a bad relationship will result in the trainer calling less often and only talking about random, unimportant topics. This creates a natural reward system with a bigger involvement of the player.
Example: let's say "Joey" call's me to talk about his "Top percentage Rattatta", I could respond with:
- "Wow, that's pretty cool. You guys sure work hard."(A nice response, improves relationship)
- "I don't care about your stupid Rattatta!"(A mean response, worsens relationship)
- "Then why isn't your Rattatta a Raticate yet?"(A snarky remark, can go either way)
- "How about you prove that in a battle?"(An invite to a battle)
However, just adding a few choices will not improve the system completely. You need to give each NPC that is "phone enabled" a personality. I think the best choice here is to go with stereotypical personalities for each trainer group: Youngsters would be overconfident of there abilities, psychics would think they're superior to others, hikers would be happy blokes with advice to give and so on. Also, I think it would be a good idea to include a few "different trainers" who would have non-stereotypical personalities and act differently than others in their trainer group.
All in all, I think that after so many years, it's time we see a good use to this phone system. It's been underused and replaced by pale imitations over and over again, and these imitations avoid the simplicity and natural feel that it has. I don't know if someone will improve this mechanic in future versions of the games, but I hope someone does.
Monday, January 30, 2012
Megaman StarForce
Among all the Megaman games, Megaman Battle Network is one of my favorite series. I love it's universe and how everything is realistic yet futuristic, and I also liked how big the game was in both it's size and it's cast. The world it was set in even made it's crappiest game (*cough cough*Battlechip Challenge) something that was still enjoyable and interesting. And after 6 main games, a TV series, a manga series and allot of side products, it ended.....
Now don't get me wrong, the game ended in a way that was well handeld. The games had also been getting less interesting and it was time to end it all, so that's what they did. However, in true Megaman fashion, the game never did end and we later got Megaman StarForce......and it was just as bad as the last few titles in Battle Network!
Megaman Starforce is not a bad game, It's actually quite fun to play and the twist on the Battle Network mechanics is quite interesting. The problem with the game is that it has a stupid story and universe. The game takes place many many years after the Battle Network series has ended. The series takes example of it's predecessor and based itself on the current "tech-pop" of the time. So since the internet was the base of Battle Network, then it's only common sense that Starforce be based off of......Facebook?! Yes, I'm not joking. The whole world is obsessed about "brothers", which is basically the same thing as Facebook, only without the fun of someone posting something while drunk. However, the problem here is not the system itself, but the obsession the game has with it. It makes it so that all the characters are obsessed with friendship and bonds between people, which makes the overall plot dumb and uninteresting. The plot can be summed up as a shity MLP episode, and that's pretty bad for an RPG.
The characters, which I have come to not care about at all, are just slightly modified versions of the characters in Battle Network. And to add insult to injury, Navis are now almost nonexistent! The super intelligent AI companions have now been reduced to simple items you use at plot points and only appear in the first game. As a Battle Network fan, this hurt the most, since the fun in the Battle Network universe was the companionship one has with their NetNavi. It was a fun future where no one had to be lonely since everyone had a companion. The future in Starforce, on the other hand, is dull. The main character is a social recluse, his friends are idiotic bullies and the world itself makes no more sense!
Now I said the game is based off of the Battle Network series, and I'm glad it is. If not for the gameplay, this game would really suck! The game uses the same mechanic as battle network, only instead of surfing the net, your surfing electro magnetic waves......yippy?.....yeah it's stupid.
The game, just like it's predecessor, consists of fighting viruses that pop up at random. The difference is the view is now 3rd person and you can only move left and right. However, you now have rapid fire, a shield and the ability to jump closer towards an enemy to attack them. The game amazes me with how they made the mechanics work. They feel new, involving and are really fun to use. There are a few misses here and there, like the "combo" system that requires you to use 3 chips on 1 enemy that do a total of 300 damage........yeah, I've only been able to make 1 so far and it was a total fluke.
The gameplay is just great and it's a shame that it's hindered by such a dull story and uninteresting world. I've been replaying the game for the last few weeks and I have skipped EVERY cut scene I have come across because I really do not give a rats ass about the characters anymore.
Anyways, if you like the Megaman Battle Network series, I would suggest looking for this at a good price. If you have not played any Megaman Battle Network games yet, I would suggest you play Megaman Battle Network 2 or 3 before playing Megaman Starforce.
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